Assalamualaikum................
The Next Post kali ini saya akan memberikan suatu project dari C++ yang keren.
Postingan kali ini adalah game TETRIS dimana game ini sangat populer pada tahun 90-an.
Langsung saja ini programnya :
Dan ini output setelah program tersebut dijalankan :
Nah mungkin cuma gitu aja semoga bermanfaat program ini bia kalain pamerin ke teman" kalian dengan cara Share dan FOLLOW blog ini OK.....
The Next Post kali ini saya akan memberikan suatu project dari C++ yang keren.
Postingan kali ini adalah game TETRIS dimana game ini sangat populer pada tahun 90-an.
Langsung saja ini programnya :
#include <conio.h>
#include <graphics.h>
#include <dos.h>
#include <stdlib.h>
#include <process.h>
#include <time.h>
int score=0;
void clear();
void main()
{
clrscr();
int b,a=DETECT;
initgraph(&a,&b,†â€Å“);
struct tetris
{
int rno[100];
int score;
int rectl,rectu,rectr,rectd;
int sql,squ,sqr,sqd;
int ll,lu,lr,ld;
int boxl,boxu,boxr,boxd;
int l1l,l1u,l1r,l1d;
int l2l,l2u,l2r,l2d;
int block1l,block1u,block1r,block1d;
int block2l,block2u,block2r,block2d;
char ch;
}t;
int w,x,y,z;
t.score=-20;
t.rectl=179;t.rectu=20;t.rectr=461;t.rectd=461;
t.sql=300;t.squ=-20;t.sqr=340;t.sqd=20;
t.boxl=300;t.boxu=0;t.boxr=320;t.boxd=20;
t.l1l=300;t.l1u=0;t.l1r=320;t.l1d=80;
t.l2l=260;t.l2u=0;t.l2r=340;t.l2d=20;
t.block1l=300;t.block1u=0;t.block1r=340;t.block1d=80;
t.block2l=260;t.block2u=0;t.block2r=340;t.block2d=40;
/*————————starting of cover————————-*/
int i;
randomize();
int col;
/* Tetris*/
{ int j=280;
for(int t=1;t<=5;t++)
{
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-20;
for(i=0;i<=j;i+=20)
{
setfillstyle(1,0);
bar(100,i-40,120,i-20);
setfillstyle(1,col);
bar(100,i-20,120,i);
delay(10);
}}}
{col=random(14)+1;
for(i=0;i<=180;i+=20)
{
setfillstyle(1,0);
bar(80,i-40,100,i-20);
setfillstyle(1,col);
bar(80,i-20,100,i);
delay(10);
}}
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
{col=random(14)+1;
for(i=0;i<=180;i+=20)
{
setfillstyle(1,0);
bar(120,i-40,140,i-20);
setfillstyle(1,col);
bar(120,i-20,140,i);
delay(10);
}}
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
delay(500);
/* tEtris*/
{ int j=280;
for(int t=1;t<=5;t++)
{
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-20;
for(i=0;i<=j;i+=20)
{setfillstyle(1,0);
bar(160,i-40,180,i-20);
setfillstyle(1,col);
bar(160,i-20,180,i);
delay(10);
}}}
{ int j=300;
for(int t=1;t<=3;t++)
{
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-40;
for(i=0;i<=j;i+=20)
{setfillstyle(1,0);
bar(180,i-40,200,i-20);
setfillstyle(1,col);
bar(180,i-20,200,i);
delay(10);
}}}
delay(500);
/* teTris*/
{ int j=280;
for(int t=1;t<=5;t++)
{
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-20;
for(i=0;i<=j;i+=20)
{setfillstyle(1,0);
bar(240,i-40,260,i-20);
setfillstyle(1,col);
bar(240,i-20,260,i);
delay(10);
}}}
{col=random(14)+1;
for(i=0;i<=180;i+=20)
{
setfillstyle(1,0);
bar(220,i-40,240,i-20);
setfillstyle(1,col);
bar(220,i-20,240,i);
delay(10);
}
}
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
{col=random(14)+1;
for(i=0;i<=180;i+=20)
{setfillstyle(1,0);
bar(260,i-40,280,i-20);
setfillstyle(1,col);
bar(260,i-20,280,i);
delay(10);
}
}
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
delay(500);
/* tetRis*/
{ int j=280;
for(int t=1;t<=5;t++)
{
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-20;
for(i=0;i<=j;i+=20)
{setfillstyle(1,0);
bar(300,i-40,320,i-20);
setfillstyle(1,col);
bar(300,i-20,320,i);
delay(10);
}}}
{
col=random(14)+1;
for(i=0;i<=260;i+=20)
{setfillstyle(1,0);
bar(340,i-40,360,i-20);
setfillstyle(1,col);
bar(340,i-20,360,i);
delay(10);
}
}
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
{col=random(14)+1;
for(i=0;i<=240;i+=20)
{setfillstyle(1,0);
bar(320,i-40,340,i-20);
setfillstyle(1,col);
bar(320,i-20,340,i);
delay(10);
}
}
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
{ int j=240;
for(int t=1;t<=3;t++)
{
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-20;
for(i=0;i<=j;i+=20)
{setfillstyle(1,0);
bar(340,i-40,360,i-20);
setfillstyle(1,col);
bar(340,i-20,360,i);
delay(10);
}}}
{ int j=260;
for(int t=1;t<=2;t++)
{
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-40;
for(i=0;i<=j;i+=20)
{setfillstyle(1,0);
bar(320,i-40,340,i-20);
setfillstyle(1,col);
bar(320,i-20,340,i);
delay(10);
}}}
delay(500);
/* tetrIs*/
{ int j=280;
for(int t=1;t<=5;t++)
{
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-20;
for(i=0;i<=j;i+=20)
{setfillstyle(1,0);
bar(400,i-40,420,i-20);
setfillstyle(1,col);
bar(400,i-20,420,i);
delay(10);
}}}
{ int j=340;
for(int t=1;t<=2;t++)
{
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-80;
for(i=0;i<=j;i+=20)
{setfillstyle(1,0);
bar(380,i-40,400,i-20);
setfillstyle(1,col);
bar(380,i-20,400,i);
delay(10);
}}}
{ int j=340;
for(int t=1;t<=2;t++)
{setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-80;
for(i=0;i<=j;i+=20)
{setfillstyle(1,0);
bar(420,i-40,440,i-20);
setfillstyle(1,col);
bar(420,i-20,440,i);
delay(10);
}}}
delay(500);
/*tetriS*/
{col=random(14)+1;
for(i=0;i<=260;i+=20)
{setfillstyle(1,0);
bar(460,i-40,480,i-20);
setfillstyle(1,col);
bar(460,i-20,480,i);
delay(10);
}
}
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
{ int j=240;
for(int t=1;t<=3;t++)
{
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-20;
for(i=0;i<=j;i+=20)
{setfillstyle(1,0);
bar(460,i-40,480,i-20);
setfillstyle(1,col);
bar(460,i-20,480,i);
delay(10);
}}}
{ int j=300;
for(int t=1;t<=3;t++)
{
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-40;
for(i=0;i<=j;i+=20)
{setfillstyle(1,0);
bar(480,i-40,500,i-20);
setfillstyle(1,col);
bar(480,i-20,500,i);
delay(10);
}}}
{ int j=280;
for(int t=1;t<=3;t++)
{
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-20;
for(i=0;i<=j;i+=20)
{setfillstyle(1,0);
bar(500,i-40,520,i-20);
setfillstyle(1,col);
bar(500,i-20,520,i);
delay(10);
}}}
{col=random(14)+1;
for(i=0;i<=180;i+=20)
{setfillstyle(1,0);
bar(500,i-40,520,i-20);
setfillstyle(1,col);
bar(500,i-20,520,i);
delay(10);
}}
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
delay(100);
settextstyle(DEFAULT_FONT, HORIZ_DIR, 2);
setcolor(1);
outtextxy(200,400,â€PRESS ANY KEY TO CONTINUEâ€);
char cover=getch();
cover+=1;
cleardevice();
/*—————————–ending of cover———————*/
/*————————starting of instructions———————*/
setcolor(2);
settextstyle(TRIPLEX_FONT,0,5);
outtextxy(200,20,â€Instructionsâ€);
setcolor(3);
settextstyle(TRIPLEX_FONT,0,2);
outtextxy(0,80,â€Probably everyone knows how play tetris game as the rulesâ€);
outtextxy(0,110,â€of the tetris are known to everyone.Tetris Game is a puzzleâ€);
outtextxy(0,140,â€with the shapes each consisting of several squares,that areâ€);
outtextxy(0,170,â€falling down the well.When playing a tetris game,â€);
outtextxy(0,200,â€one moves them left and right,trying to arrange the shapesâ€);
outtextxy(0,230,â€in a line.When a line of squares makes a line from edge toâ€);
outtextxy(0,260,â€edge,it disappears and and all the pieces move down by a â€Å“);
outtextxy(0,290,â€square.When the well is filled up, the player loses. Seemsâ€);
outtextxy(0,320,â€like it is quite easy to play tetris game,but â€Å“);
outtextxy(0,350,â€as levels progress, you feel that playing tetris game may â€Å“);
outtextxy(0,380,â€be a real challenge.Want to play Tetris Game?â€);
setcolor(1);
settextstyle(GOTHIC_FONT,0,3);
outtextxy(180,410,â€Press any key to continueâ€);
char ins=getch();
ins+=1;
/*—————————–ending of instructions———————*/
/*—————————–starting of controls———————*/
cleardevice();
setcolor(2);
settextstyle(TRIPLEX_FONT,0,5);
outtextxy(230,20,â€CONTROLSâ€);
setcolor(3);
settextstyle(TRIPLEX_FONT,0,2);
outtextxy(100,150,â€To Move Left – Press Aâ€);
outtextxy(100,190,â€To Move Left – Press Dâ€);
setcolor(1);
settextstyle(GOTHIC_FONT,0,3);
outtextxy(180,400,â€Press any key to continueâ€);
char ctrl=getch();
ctrl+=1;
/*—————————–ending of cover———————*/
/*—————————–starting of level———————*/
cleardevice();
setcolor(2);
settextstyle(TRIPLEX_FONT,0,5);
outtextxy(200,20,â€NEW GAMEâ€);
setcolor(5);
settextstyle(TRIPLEX_FONT,0,3);
outtextxy(150,80,â€(Select Level of difficulty)â€);
setcolor(3);
settextstyle(TRIPLEX_FONT,0,2);
outtextxy(100,150,â€1. Easyâ€);
outtextxy(100,190,â€2. Mediumâ€);
outtextxy(100,230,â€3. Hardâ€);
outtextxy(70,270,â€Default – Mediumâ€);
setcolor(1);
settextstyle(GOTHIC_FONT,0,4);
outtextxy(150,350,â€Enter the level of difficulty:â€);
int del;
char level=getch();
cleardevice();
/*—————————–ending of level———————*/
/*——————–edit the no. of bricks falling—————*/
int n=100;
/*——————–editing of bricks complete——————-*/
{setcolor(2);
rectangle(t.rectl,t.rectu,t.rectr,t.rectd);
}
/*——————–generation of random nos.——————–*/
randomize();
for(int r=1;r<=n;r++)
{t.rno[r]=random(6); }
/*—————–random nos. generation complete—————–*/
for(int main=1;main<=n;main++)
/*————————-initialisation————————–*/
{ t.score=-20;
t.rectl=179;t.rectu=20;t.rectr=461;t.rectd=461;
t.sql=300;t.squ=-20;t.sqr=340;t.sqd=20;
t.boxl=300;t.boxu=0;t.boxr=320;t.boxd=20;
t.l1l=300;t.l1u=0;t.l1r=320;t.l1d=80;
t.l2l=260;t.l2u=0;t.l2r=340;t.l2d=20;
t.block1l=300;t.block1u=0;t.block1r=340;t.block1d=80;
t.block2l=260;t.block2u=0;t.block2r=340;t.block2d=40;
/*————————initialisation complete——————*/
/*———–side display(display of next brick)——————-*/
setfillstyle(1,0);
bar(500,360,600,460);
setcolor(15);
rectangle(500,360,600,460);
switch(t.rno[main+1])
{
case 0:
setfillstyle(1,2);
bar(530,390,570,430);
setcolor(0);
line(510,410,590,410);
line(550,370,550,450);
break;
case 1:
setfillstyle(1,3);
bar(540,400,560,420);
break;
case 2:
setfillstyle(1,4);
bar(540,370,560,450);
setcolor(0);
line(510,390,590,390);
line(510,410,590,410);
line(510,430,590,430);
break;
case 3:
setfillstyle(1,5);
bar(510,400,590,420);
setcolor(0);
line(530,380,530,450);
line(550,380,550,450);
line(570,380,570,450);
break;
case 4:
setfillstyle(1,6);
bar(530,370,570,450);
setcolor(0);
line(510,390,590,390);
line(510,410,590,410);
line(510,430,590,430);
line(550,370,550,450);
break;
case 5:
setfillstyle(1,7);
bar(510,390,590,430);
setcolor(0);
line(530,380,530,450);
line(550,380,550,450);
line(570,380,570,450);
line(510,410,590,410);
break;
}
/*————————side display complete—————-*/
/*————————starting of main game—————-*/
setfillstyle(1,2);
switch(t.rno[main])
{/*—————————square brick———————-*/
case 0: clear();
while(t.sqd!=460)
{
x=getpixel(t.sqr-25,t.sqd+5);
y=getpixel(t.sqr-5,t.sqd+5);
if(x!=0||y!=0)
break;
setfillstyle(1,0);
bar(t.sql,t.squ,t.sqr,t.sqd);
setfillstyle(1,2);
{bar(t.sql,t.squ+=20,t.sqr,t.sqd+=20);
}
setfillstyle(1,2);
if(kbhit())
{
int ch=getch();
if(ch==̢۪a̢۪&& t.sql!=180)
{
x=getpixel(t.sqr-45,t.sqd-5);
y=getpixel(t.sqr-45,t.sqd-25);
if(x==0&&y==0)
{
setfillstyle(1,0);
bar(t.sql,t.squ,t.sqr,t.sqd);
setfillstyle(1,2);
bar(t.sql-=20,t.squ,t.sqr-=20,t.sqd);
sound(300);
delay(20);
nosound();
}
}
if(ch==̢۪d̢۪&& t.sqr!=460)
{
x=getpixel(t.sqr+5,t.sqd-5);
y=getpixel(t.sqr+5,t.sqd-25);
if(x==0&&y==0)
{
setfillstyle(1,0);
bar(t.sql,t.squ,t.sqr,t.sqd);
setfillstyle(1,2);
bar(t.sql+=20,t.squ,t.sqr+=20,t.sqd);
sound(300);
delay(20);
nosound();
}} }
setcolor(0);
for(i=20;i<=440;i+=20)
line(180,i,460,i);
for(i=200;i<=440;i+=20)
line(i,0,i,460);
switch(level)
{
case 1:del=200;
break;
case 2:del=150;
break;
case 3:del=100;
break;
default:del=150;
}
delay(del);
}
clear();
break;
/*——————-small box————————–*/
case 1: clear();
while(t.boxd!=460)
{
x=getpixel(t.boxr-5,t.boxd+5);
if(x!=0)
break;
setfillstyle(1,0);
bar(t.boxl,t.boxu,t.boxr,t.boxd);
setfillstyle(1,3);
{bar(t.boxl,t.boxu+=20,t.boxr,t.boxd+=20);
}
setfillstyle(1,3);
if(kbhit())
{
int ch=getch();
if(ch==̢۪a̢۪&& t.boxl!=180)
{
x=getpixel(t.boxr-25,t.boxd-5);
if(x==0)
{
setfillstyle(1,0);
bar(t.boxl,t.boxu,t.boxr,t.boxd);
setfillstyle(1,3);
bar(t.boxl-=20,t.boxu,t.boxr-=20,t.boxd);
sound(300);
delay(20);
nosound();
}
}
if(ch==̢۪d̢۪&& t.boxr!=460)
{x=getpixel(t.boxr+5,t.boxd-5);
if(x==0)
{
setfillstyle(1,0);
bar(t.boxl,t.boxu,t.boxr,t.boxd);
setfillstyle(1,3);
bar(t.boxl+=20,t.boxu,t.boxr+=20,t.boxd);
sound(300);
delay(20);
nosound();
}} }
setcolor(0);
for(i=20;i<=440;i+=20)
line(180,i,460,i);
for(i=200;i<=440;i+=20)
line(i,0,i,460);
switch(level)
{
case 1:del=200;
break;
case 2:del=150;
break;
case 3:del=100;
break;
default:del=150;
}
delay(del);
}
clear();
break;
/*——————vertical line——————–*/
case 2: clear();
while(t.l1d!=460)
{
x=getpixel(t.l1r-5,t.l1d+5);
if(x!=0)
break;
setfillstyle(1,0);
bar(t.l1l,t.l1u,t.l1r,t.l1d);
setfillstyle(1,4);
{bar(t.l1l,t.l1u+=20,t.l1r,t.l1d+=20);
}
setfillstyle(1,4);
if(kbhit())
{
int ch=getch();
if(ch==̢۪a̢۪&& t.l1l!=180)
{
x=getpixel(t.l1r-25,t.l1d-5);
y=getpixel(t.l1r-25,t.l1d-25);
z=getpixel(t.l1r-25,t.l1d-45);
w=getpixel(t.l1r-25,t.l1d-65);
if(x==0&&y==0&&z==0&&w==0)
{
setfillstyle(1,0);
bar(t.l1l,t.l1u,t.l1r,t.l1d);
setfillstyle(1,4);
bar(t.l1l-=20,t.l1u,t.l1r-=20,t.l1d);
sound(300);
delay(20);
nosound();
}}
if(ch==̢۪d̢۪&& t.l1r!=460)
{
x=getpixel(t.l1r+5,t.l1d-5);
y=getpixel(t.l1r+5,t.l1d-25);
z=getpixel(t.l1r+5,t.l1d-45);
w=getpixel(t.l1r+5,t.l1d-65);
if(x==0&&y==0&&z==0&&w==0)
{
setfillstyle(1,0);
bar(t.l1l,t.l1u,t.l1r,t.l1d);
setfillstyle(1,4);
bar(t.l1l+=20,t.l1u,t.l1r+=20,t.l1d);
sound(300);
delay(20);
nosound();
}} }
setcolor(0);
for(i=20;i<=440;i+=20)
line(180,i,460,i);
for(i=200;i<=440;i+=20)
line(i,0,i,460);
switch(level)
{
case 1:del=200;
break;
case 2:del=150;
break;
case 3:del=100;
break;
default:del=150;
}
delay(del);
}
clear();
break;
/*———————-horizontal line————-*/
case 3: clear();
while(t.l2d!=460)
{
w=getpixel(t.l2r-5,t.l2d+5);
x=getpixel(t.l2r-25,t.l2d+5);
y=getpixel(t.l2r-45,t.l2d+5);
z=getpixel(t.l2r-65,t.l2d+5);
if(w!=0||y!=0||x!=0||z!=0)
break;
setfillstyle(1,0);
bar(t.l2l,t.l2u,t.l2r,t.l2d);
setfillstyle(1,5);
{bar(t.l2l,t.l2u+=20,t.l2r,t.l2d+=20);
}
setfillstyle(1,5);
if(kbhit())
{
int ch=getch();
if(ch==̢۪a̢۪&& t.l2l!=180)
{
x=getpixel(t.l2r-85,t.l2d-5);
if(x==0)
{
setfillstyle(1,0);
bar(t.l2l,t.l2u,t.l2r,t.l2d);
setfillstyle(1,5);
bar(t.l2l-=20,t.l2u,t.l2r-=20,t.l2d);
sound(300);
delay(20);
nosound();
}}
if(ch==̢۪d̢۪&& t.l2r!=460)
{
x=getpixel(t.l2r+5,t.l2d-5);
if(x==0)
{
setfillstyle(1,0);
bar(t.l2l,t.l2u,t.l2r,t.l2d);
setfillstyle(1,5);
bar(t.l2l+=20,t.l2u,t.l2r+=20,t.l2d);
sound(300);
delay(20);
nosound();
}} }
setcolor(0);
for(i=20;i<=440;i+=20)
line(180,i,460,i);
for(i=200;i<=440;i+=20)
line(i,0,i,460);
switch(level)
{
case 1:del=200;
break;
case 2:del=150;
break;
case 3:del=100;
break;
default:del=150;
}
delay(del);
}
clear();
break;
/*——————vertical block——————-*/
case 4: clear();
while(t.block1d!=460)
{
x=getpixel(t.block1r-5,t.block1d+5);
y=getpixel(t.block1r-25,t.block1d+5);
if(x!=0||y!=0)
break;
setfillstyle(1,0);
bar(t.block1l,t.block1u,t.block1r,t.block1d);
setfillstyle(1,6);
{bar(t.block1l,t.block1u+=20,t.block1r,t.block1d+=20);
}
setfillstyle(1,6);
if(kbhit())
{
int ch=getch();
if(ch==̢۪a̢۪&& t.block1l!=180)
{
x=getpixel(t.block1r-45,t.block1d-5);
y=getpixel(t.block1r-45,t.block1d-25);
z=getpixel(t.block1r-45,t.block1d-45);
w=getpixel(t.block1r-45,t.block1d-65);
if(x==0&&y==0&&z==0&&w==0)
{
setfillstyle(1,0);
bar(t.block1l,t.block1u,t.block1r,t.block1d);
setfillstyle(1,6);
bar(t.block1l-=20,t.block1u,t.block1r-=20,t.block1d);
sound(300);
delay(20);
nosound();
}
}
if(ch==̢۪d̢۪&& t.block1r!=460)
{
x=getpixel(t.block1r+5,t.block1d-5);
y=getpixel(t.block1r+5,t.block1d-25);
z=getpixel(t.block1r+5,t.block1d-45);
w=getpixel(t.block1r+5,t.block1d-65);
if(x==0&&y==0&&z==0&&w==0)
{
setfillstyle(1,0);
bar(t.block1l,t.block1u,t.block1r,t.block1d);
setfillstyle(1,6);
bar(t.block1l+=20,t.block1u,t.block1r+=20,t.block1d);
sound(300);
delay(20);
nosound();
}} }
setcolor(0);
for(i=20;i<=440;i+=20)
line(180,i,460,i);
for(i=200;i<=440;i+=20)
line(i,0,i,460);
switch(level)
{
case 1:del=200;
break;
case 2:del=150;
break;
case 3:del=100;
break;
default:del=150;
}
delay(del);
}
clear();
break;
/*———————horizontal block———–*/
case 5: clear();
while(t.block2d!=460)
{
w=getpixel(t.block2r-5,t.block2d+5);
x=getpixel(t.block2r-25,t.block2d+5);
y=getpixel(t.block2r-45,t.block2d+5);
z=getpixel(t.block2r-65,t.block2d+5);
if(w!=0||y!=0||x!=0||z!=0)
break;
setfillstyle(1,0);
bar(t.block2l,t.block2u,t.block2r,t.block2d);
setfillstyle(1,7);
{bar(t.block2l,t.block2u+=20,t.block2r,t.block2d+=20);
}
setfillstyle(1,7);
if(kbhit())
{
int ch=getch();
if(ch==̢۪a̢۪&& t.block2l!=180)
{
x=getpixel(t.block2r-85,t.block2d-5);
y=getpixel(t.block2r-85,t.block2d-25);
if(x==0&&y==0)
{
setfillstyle(1,0);
bar(t.block2l,t.block2u,t.block2r,t.block2d);
setfillstyle(1,7);
bar(t.block2l-=20,t.block2u,t.block2r-=20,t.block2d);
sound(300);
delay(20);
nosound();
}
}
if(ch==̢۪d̢۪&& t.block2r!=460)
{x=getpixel(t.block2r+5,t.block2d-5);
y=getpixel(t.block2r+5,t.block2d-25);
if(x==0&&y==0)
{
setfillstyle(1,0);
bar(t.block2l,t.block2u,t.block2r,t.block2d);
setfillstyle(1,7);
bar(t.block2l+=20,t.block2u,t.block2r+=20,t.block2d);
sound(300);
delay(20);
nosound();
}} }
setcolor(0);
for(i=20;i<=440;i+=20)
line(180,i,460,i);
for(i=200;i<=440;i+=20)
line(i,0,i,460);
switch(level)
{
case 1:del=200;
break;
case 2:del=150;
break;
case 3:del=100;
break;
default:del=150;
}
delay(del);
}
clear();
/*============================game complete======================*/
}}
delay(2000);
/* cleardevice();
setcolor(3);
settextstyle(GOTHIC_FONT, HORIZ_DIR, 4);
outtextxy(200,140,â€YOUR SCOREâ€);
cout<<â€Å“nnnnnnnnnnnnttttâ€<<score; */
cleardevice();
setcolor(1);
settextstyle(GOTHIC_FONT,0,5);
for(int over=1;over<=500;over++)
{cleardevice();
outtextxy(200,over,â€Game Overâ€);
delay(30);
}
getch();
}
void clear()
{
score+=10;
int a[14][22],i,j,k,l,res=1;
for(i=0;i<14;i++)
{
for(j=0;j<22;j++)
{
a[i][j]=getpixel(185+(i*20),25+(j*20));
}
}
for(j=0;j<22;j++)
{
for(i=0;i<14;i++)
{
if(a[i][j]!=0)
res=0;
else
{
res=1;
break;
}
}
if(res==0)
{
score+=200;
for(k=0;k<14;k++)
{
setfillstyle(1,0);
bar(180+(k*20),20+(j*20),200+k*20,40+(j*20));
delay(50);
}
delay(100);
for(k=0;k<14;k++)
{
for(l=j-1;l>=0;l–)
{
setfillstyle(1,0);
bar(180+(k*20),20+(l*20),200+(k*20),40+(l*20));
setfillstyle(1,a[k][l]);
bar(180+(k*20),40+(l*20),200+(k*20),60+(l*20));
}}
}
}
}
#include <graphics.h>
#include <dos.h>
#include <stdlib.h>
#include <process.h>
#include <time.h>
int score=0;
void clear();
void main()
{
clrscr();
int b,a=DETECT;
initgraph(&a,&b,†â€Å“);
struct tetris
{
int rno[100];
int score;
int rectl,rectu,rectr,rectd;
int sql,squ,sqr,sqd;
int ll,lu,lr,ld;
int boxl,boxu,boxr,boxd;
int l1l,l1u,l1r,l1d;
int l2l,l2u,l2r,l2d;
int block1l,block1u,block1r,block1d;
int block2l,block2u,block2r,block2d;
char ch;
}t;
int w,x,y,z;
t.score=-20;
t.rectl=179;t.rectu=20;t.rectr=461;t.rectd=461;
t.sql=300;t.squ=-20;t.sqr=340;t.sqd=20;
t.boxl=300;t.boxu=0;t.boxr=320;t.boxd=20;
t.l1l=300;t.l1u=0;t.l1r=320;t.l1d=80;
t.l2l=260;t.l2u=0;t.l2r=340;t.l2d=20;
t.block1l=300;t.block1u=0;t.block1r=340;t.block1d=80;
t.block2l=260;t.block2u=0;t.block2r=340;t.block2d=40;
/*————————starting of cover————————-*/
int i;
randomize();
int col;
/* Tetris*/
{ int j=280;
for(int t=1;t<=5;t++)
{
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-20;
for(i=0;i<=j;i+=20)
{
setfillstyle(1,0);
bar(100,i-40,120,i-20);
setfillstyle(1,col);
bar(100,i-20,120,i);
delay(10);
}}}
{col=random(14)+1;
for(i=0;i<=180;i+=20)
{
setfillstyle(1,0);
bar(80,i-40,100,i-20);
setfillstyle(1,col);
bar(80,i-20,100,i);
delay(10);
}}
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
{col=random(14)+1;
for(i=0;i<=180;i+=20)
{
setfillstyle(1,0);
bar(120,i-40,140,i-20);
setfillstyle(1,col);
bar(120,i-20,140,i);
delay(10);
}}
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
delay(500);
/* tEtris*/
{ int j=280;
for(int t=1;t<=5;t++)
{
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-20;
for(i=0;i<=j;i+=20)
{setfillstyle(1,0);
bar(160,i-40,180,i-20);
setfillstyle(1,col);
bar(160,i-20,180,i);
delay(10);
}}}
{ int j=300;
for(int t=1;t<=3;t++)
{
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-40;
for(i=0;i<=j;i+=20)
{setfillstyle(1,0);
bar(180,i-40,200,i-20);
setfillstyle(1,col);
bar(180,i-20,200,i);
delay(10);
}}}
delay(500);
/* teTris*/
{ int j=280;
for(int t=1;t<=5;t++)
{
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-20;
for(i=0;i<=j;i+=20)
{setfillstyle(1,0);
bar(240,i-40,260,i-20);
setfillstyle(1,col);
bar(240,i-20,260,i);
delay(10);
}}}
{col=random(14)+1;
for(i=0;i<=180;i+=20)
{
setfillstyle(1,0);
bar(220,i-40,240,i-20);
setfillstyle(1,col);
bar(220,i-20,240,i);
delay(10);
}
}
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
{col=random(14)+1;
for(i=0;i<=180;i+=20)
{setfillstyle(1,0);
bar(260,i-40,280,i-20);
setfillstyle(1,col);
bar(260,i-20,280,i);
delay(10);
}
}
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
delay(500);
/* tetRis*/
{ int j=280;
for(int t=1;t<=5;t++)
{
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-20;
for(i=0;i<=j;i+=20)
{setfillstyle(1,0);
bar(300,i-40,320,i-20);
setfillstyle(1,col);
bar(300,i-20,320,i);
delay(10);
}}}
{
col=random(14)+1;
for(i=0;i<=260;i+=20)
{setfillstyle(1,0);
bar(340,i-40,360,i-20);
setfillstyle(1,col);
bar(340,i-20,360,i);
delay(10);
}
}
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
{col=random(14)+1;
for(i=0;i<=240;i+=20)
{setfillstyle(1,0);
bar(320,i-40,340,i-20);
setfillstyle(1,col);
bar(320,i-20,340,i);
delay(10);
}
}
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
{ int j=240;
for(int t=1;t<=3;t++)
{
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-20;
for(i=0;i<=j;i+=20)
{setfillstyle(1,0);
bar(340,i-40,360,i-20);
setfillstyle(1,col);
bar(340,i-20,360,i);
delay(10);
}}}
{ int j=260;
for(int t=1;t<=2;t++)
{
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-40;
for(i=0;i<=j;i+=20)
{setfillstyle(1,0);
bar(320,i-40,340,i-20);
setfillstyle(1,col);
bar(320,i-20,340,i);
delay(10);
}}}
delay(500);
/* tetrIs*/
{ int j=280;
for(int t=1;t<=5;t++)
{
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-20;
for(i=0;i<=j;i+=20)
{setfillstyle(1,0);
bar(400,i-40,420,i-20);
setfillstyle(1,col);
bar(400,i-20,420,i);
delay(10);
}}}
{ int j=340;
for(int t=1;t<=2;t++)
{
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-80;
for(i=0;i<=j;i+=20)
{setfillstyle(1,0);
bar(380,i-40,400,i-20);
setfillstyle(1,col);
bar(380,i-20,400,i);
delay(10);
}}}
{ int j=340;
for(int t=1;t<=2;t++)
{setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-80;
for(i=0;i<=j;i+=20)
{setfillstyle(1,0);
bar(420,i-40,440,i-20);
setfillstyle(1,col);
bar(420,i-20,440,i);
delay(10);
}}}
delay(500);
/*tetriS*/
{col=random(14)+1;
for(i=0;i<=260;i+=20)
{setfillstyle(1,0);
bar(460,i-40,480,i-20);
setfillstyle(1,col);
bar(460,i-20,480,i);
delay(10);
}
}
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
{ int j=240;
for(int t=1;t<=3;t++)
{
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-20;
for(i=0;i<=j;i+=20)
{setfillstyle(1,0);
bar(460,i-40,480,i-20);
setfillstyle(1,col);
bar(460,i-20,480,i);
delay(10);
}}}
{ int j=300;
for(int t=1;t<=3;t++)
{
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-40;
for(i=0;i<=j;i+=20)
{setfillstyle(1,0);
bar(480,i-40,500,i-20);
setfillstyle(1,col);
bar(480,i-20,500,i);
delay(10);
}}}
{ int j=280;
for(int t=1;t<=3;t++)
{
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
col=random(14)+1;
j=j-20;
for(i=0;i<=j;i+=20)
{setfillstyle(1,0);
bar(500,i-40,520,i-20);
setfillstyle(1,col);
bar(500,i-20,520,i);
delay(10);
}}}
{col=random(14)+1;
for(i=0;i<=180;i+=20)
{setfillstyle(1,0);
bar(500,i-40,520,i-20);
setfillstyle(1,col);
bar(500,i-20,520,i);
delay(10);
}}
setcolor(0);
for(i=0;i<=660;i+=20)
{
line(0,i,800,i) ;
line(i,0,i,600);
}
delay(100);
settextstyle(DEFAULT_FONT, HORIZ_DIR, 2);
setcolor(1);
outtextxy(200,400,â€PRESS ANY KEY TO CONTINUEâ€);
char cover=getch();
cover+=1;
cleardevice();
/*—————————–ending of cover———————*/
/*————————starting of instructions———————*/
setcolor(2);
settextstyle(TRIPLEX_FONT,0,5);
outtextxy(200,20,â€Instructionsâ€);
setcolor(3);
settextstyle(TRIPLEX_FONT,0,2);
outtextxy(0,80,â€Probably everyone knows how play tetris game as the rulesâ€);
outtextxy(0,110,â€of the tetris are known to everyone.Tetris Game is a puzzleâ€);
outtextxy(0,140,â€with the shapes each consisting of several squares,that areâ€);
outtextxy(0,170,â€falling down the well.When playing a tetris game,â€);
outtextxy(0,200,â€one moves them left and right,trying to arrange the shapesâ€);
outtextxy(0,230,â€in a line.When a line of squares makes a line from edge toâ€);
outtextxy(0,260,â€edge,it disappears and and all the pieces move down by a â€Å“);
outtextxy(0,290,â€square.When the well is filled up, the player loses. Seemsâ€);
outtextxy(0,320,â€like it is quite easy to play tetris game,but â€Å“);
outtextxy(0,350,â€as levels progress, you feel that playing tetris game may â€Å“);
outtextxy(0,380,â€be a real challenge.Want to play Tetris Game?â€);
setcolor(1);
settextstyle(GOTHIC_FONT,0,3);
outtextxy(180,410,â€Press any key to continueâ€);
char ins=getch();
ins+=1;
/*—————————–ending of instructions———————*/
/*—————————–starting of controls———————*/
cleardevice();
setcolor(2);
settextstyle(TRIPLEX_FONT,0,5);
outtextxy(230,20,â€CONTROLSâ€);
setcolor(3);
settextstyle(TRIPLEX_FONT,0,2);
outtextxy(100,150,â€To Move Left – Press Aâ€);
outtextxy(100,190,â€To Move Left – Press Dâ€);
setcolor(1);
settextstyle(GOTHIC_FONT,0,3);
outtextxy(180,400,â€Press any key to continueâ€);
char ctrl=getch();
ctrl+=1;
/*—————————–ending of cover———————*/
/*—————————–starting of level———————*/
cleardevice();
setcolor(2);
settextstyle(TRIPLEX_FONT,0,5);
outtextxy(200,20,â€NEW GAMEâ€);
setcolor(5);
settextstyle(TRIPLEX_FONT,0,3);
outtextxy(150,80,â€(Select Level of difficulty)â€);
setcolor(3);
settextstyle(TRIPLEX_FONT,0,2);
outtextxy(100,150,â€1. Easyâ€);
outtextxy(100,190,â€2. Mediumâ€);
outtextxy(100,230,â€3. Hardâ€);
outtextxy(70,270,â€Default – Mediumâ€);
setcolor(1);
settextstyle(GOTHIC_FONT,0,4);
outtextxy(150,350,â€Enter the level of difficulty:â€);
int del;
char level=getch();
cleardevice();
/*—————————–ending of level———————*/
/*——————–edit the no. of bricks falling—————*/
int n=100;
/*——————–editing of bricks complete——————-*/
{setcolor(2);
rectangle(t.rectl,t.rectu,t.rectr,t.rectd);
}
/*——————–generation of random nos.——————–*/
randomize();
for(int r=1;r<=n;r++)
{t.rno[r]=random(6); }
/*—————–random nos. generation complete—————–*/
for(int main=1;main<=n;main++)
/*————————-initialisation————————–*/
{ t.score=-20;
t.rectl=179;t.rectu=20;t.rectr=461;t.rectd=461;
t.sql=300;t.squ=-20;t.sqr=340;t.sqd=20;
t.boxl=300;t.boxu=0;t.boxr=320;t.boxd=20;
t.l1l=300;t.l1u=0;t.l1r=320;t.l1d=80;
t.l2l=260;t.l2u=0;t.l2r=340;t.l2d=20;
t.block1l=300;t.block1u=0;t.block1r=340;t.block1d=80;
t.block2l=260;t.block2u=0;t.block2r=340;t.block2d=40;
/*————————initialisation complete——————*/
/*———–side display(display of next brick)——————-*/
setfillstyle(1,0);
bar(500,360,600,460);
setcolor(15);
rectangle(500,360,600,460);
switch(t.rno[main+1])
{
case 0:
setfillstyle(1,2);
bar(530,390,570,430);
setcolor(0);
line(510,410,590,410);
line(550,370,550,450);
break;
case 1:
setfillstyle(1,3);
bar(540,400,560,420);
break;
case 2:
setfillstyle(1,4);
bar(540,370,560,450);
setcolor(0);
line(510,390,590,390);
line(510,410,590,410);
line(510,430,590,430);
break;
case 3:
setfillstyle(1,5);
bar(510,400,590,420);
setcolor(0);
line(530,380,530,450);
line(550,380,550,450);
line(570,380,570,450);
break;
case 4:
setfillstyle(1,6);
bar(530,370,570,450);
setcolor(0);
line(510,390,590,390);
line(510,410,590,410);
line(510,430,590,430);
line(550,370,550,450);
break;
case 5:
setfillstyle(1,7);
bar(510,390,590,430);
setcolor(0);
line(530,380,530,450);
line(550,380,550,450);
line(570,380,570,450);
line(510,410,590,410);
break;
}
/*————————side display complete—————-*/
/*————————starting of main game—————-*/
setfillstyle(1,2);
switch(t.rno[main])
{/*—————————square brick———————-*/
case 0: clear();
while(t.sqd!=460)
{
x=getpixel(t.sqr-25,t.sqd+5);
y=getpixel(t.sqr-5,t.sqd+5);
if(x!=0||y!=0)
break;
setfillstyle(1,0);
bar(t.sql,t.squ,t.sqr,t.sqd);
setfillstyle(1,2);
{bar(t.sql,t.squ+=20,t.sqr,t.sqd+=20);
}
setfillstyle(1,2);
if(kbhit())
{
int ch=getch();
if(ch==̢۪a̢۪&& t.sql!=180)
{
x=getpixel(t.sqr-45,t.sqd-5);
y=getpixel(t.sqr-45,t.sqd-25);
if(x==0&&y==0)
{
setfillstyle(1,0);
bar(t.sql,t.squ,t.sqr,t.sqd);
setfillstyle(1,2);
bar(t.sql-=20,t.squ,t.sqr-=20,t.sqd);
sound(300);
delay(20);
nosound();
}
}
if(ch==̢۪d̢۪&& t.sqr!=460)
{
x=getpixel(t.sqr+5,t.sqd-5);
y=getpixel(t.sqr+5,t.sqd-25);
if(x==0&&y==0)
{
setfillstyle(1,0);
bar(t.sql,t.squ,t.sqr,t.sqd);
setfillstyle(1,2);
bar(t.sql+=20,t.squ,t.sqr+=20,t.sqd);
sound(300);
delay(20);
nosound();
}} }
setcolor(0);
for(i=20;i<=440;i+=20)
line(180,i,460,i);
for(i=200;i<=440;i+=20)
line(i,0,i,460);
switch(level)
{
case 1:del=200;
break;
case 2:del=150;
break;
case 3:del=100;
break;
default:del=150;
}
delay(del);
}
clear();
break;
/*——————-small box————————–*/
case 1: clear();
while(t.boxd!=460)
{
x=getpixel(t.boxr-5,t.boxd+5);
if(x!=0)
break;
setfillstyle(1,0);
bar(t.boxl,t.boxu,t.boxr,t.boxd);
setfillstyle(1,3);
{bar(t.boxl,t.boxu+=20,t.boxr,t.boxd+=20);
}
setfillstyle(1,3);
if(kbhit())
{
int ch=getch();
if(ch==̢۪a̢۪&& t.boxl!=180)
{
x=getpixel(t.boxr-25,t.boxd-5);
if(x==0)
{
setfillstyle(1,0);
bar(t.boxl,t.boxu,t.boxr,t.boxd);
setfillstyle(1,3);
bar(t.boxl-=20,t.boxu,t.boxr-=20,t.boxd);
sound(300);
delay(20);
nosound();
}
}
if(ch==̢۪d̢۪&& t.boxr!=460)
{x=getpixel(t.boxr+5,t.boxd-5);
if(x==0)
{
setfillstyle(1,0);
bar(t.boxl,t.boxu,t.boxr,t.boxd);
setfillstyle(1,3);
bar(t.boxl+=20,t.boxu,t.boxr+=20,t.boxd);
sound(300);
delay(20);
nosound();
}} }
setcolor(0);
for(i=20;i<=440;i+=20)
line(180,i,460,i);
for(i=200;i<=440;i+=20)
line(i,0,i,460);
switch(level)
{
case 1:del=200;
break;
case 2:del=150;
break;
case 3:del=100;
break;
default:del=150;
}
delay(del);
}
clear();
break;
/*——————vertical line——————–*/
case 2: clear();
while(t.l1d!=460)
{
x=getpixel(t.l1r-5,t.l1d+5);
if(x!=0)
break;
setfillstyle(1,0);
bar(t.l1l,t.l1u,t.l1r,t.l1d);
setfillstyle(1,4);
{bar(t.l1l,t.l1u+=20,t.l1r,t.l1d+=20);
}
setfillstyle(1,4);
if(kbhit())
{
int ch=getch();
if(ch==̢۪a̢۪&& t.l1l!=180)
{
x=getpixel(t.l1r-25,t.l1d-5);
y=getpixel(t.l1r-25,t.l1d-25);
z=getpixel(t.l1r-25,t.l1d-45);
w=getpixel(t.l1r-25,t.l1d-65);
if(x==0&&y==0&&z==0&&w==0)
{
setfillstyle(1,0);
bar(t.l1l,t.l1u,t.l1r,t.l1d);
setfillstyle(1,4);
bar(t.l1l-=20,t.l1u,t.l1r-=20,t.l1d);
sound(300);
delay(20);
nosound();
}}
if(ch==̢۪d̢۪&& t.l1r!=460)
{
x=getpixel(t.l1r+5,t.l1d-5);
y=getpixel(t.l1r+5,t.l1d-25);
z=getpixel(t.l1r+5,t.l1d-45);
w=getpixel(t.l1r+5,t.l1d-65);
if(x==0&&y==0&&z==0&&w==0)
{
setfillstyle(1,0);
bar(t.l1l,t.l1u,t.l1r,t.l1d);
setfillstyle(1,4);
bar(t.l1l+=20,t.l1u,t.l1r+=20,t.l1d);
sound(300);
delay(20);
nosound();
}} }
setcolor(0);
for(i=20;i<=440;i+=20)
line(180,i,460,i);
for(i=200;i<=440;i+=20)
line(i,0,i,460);
switch(level)
{
case 1:del=200;
break;
case 2:del=150;
break;
case 3:del=100;
break;
default:del=150;
}
delay(del);
}
clear();
break;
/*———————-horizontal line————-*/
case 3: clear();
while(t.l2d!=460)
{
w=getpixel(t.l2r-5,t.l2d+5);
x=getpixel(t.l2r-25,t.l2d+5);
y=getpixel(t.l2r-45,t.l2d+5);
z=getpixel(t.l2r-65,t.l2d+5);
if(w!=0||y!=0||x!=0||z!=0)
break;
setfillstyle(1,0);
bar(t.l2l,t.l2u,t.l2r,t.l2d);
setfillstyle(1,5);
{bar(t.l2l,t.l2u+=20,t.l2r,t.l2d+=20);
}
setfillstyle(1,5);
if(kbhit())
{
int ch=getch();
if(ch==̢۪a̢۪&& t.l2l!=180)
{
x=getpixel(t.l2r-85,t.l2d-5);
if(x==0)
{
setfillstyle(1,0);
bar(t.l2l,t.l2u,t.l2r,t.l2d);
setfillstyle(1,5);
bar(t.l2l-=20,t.l2u,t.l2r-=20,t.l2d);
sound(300);
delay(20);
nosound();
}}
if(ch==̢۪d̢۪&& t.l2r!=460)
{
x=getpixel(t.l2r+5,t.l2d-5);
if(x==0)
{
setfillstyle(1,0);
bar(t.l2l,t.l2u,t.l2r,t.l2d);
setfillstyle(1,5);
bar(t.l2l+=20,t.l2u,t.l2r+=20,t.l2d);
sound(300);
delay(20);
nosound();
}} }
setcolor(0);
for(i=20;i<=440;i+=20)
line(180,i,460,i);
for(i=200;i<=440;i+=20)
line(i,0,i,460);
switch(level)
{
case 1:del=200;
break;
case 2:del=150;
break;
case 3:del=100;
break;
default:del=150;
}
delay(del);
}
clear();
break;
/*——————vertical block——————-*/
case 4: clear();
while(t.block1d!=460)
{
x=getpixel(t.block1r-5,t.block1d+5);
y=getpixel(t.block1r-25,t.block1d+5);
if(x!=0||y!=0)
break;
setfillstyle(1,0);
bar(t.block1l,t.block1u,t.block1r,t.block1d);
setfillstyle(1,6);
{bar(t.block1l,t.block1u+=20,t.block1r,t.block1d+=20);
}
setfillstyle(1,6);
if(kbhit())
{
int ch=getch();
if(ch==̢۪a̢۪&& t.block1l!=180)
{
x=getpixel(t.block1r-45,t.block1d-5);
y=getpixel(t.block1r-45,t.block1d-25);
z=getpixel(t.block1r-45,t.block1d-45);
w=getpixel(t.block1r-45,t.block1d-65);
if(x==0&&y==0&&z==0&&w==0)
{
setfillstyle(1,0);
bar(t.block1l,t.block1u,t.block1r,t.block1d);
setfillstyle(1,6);
bar(t.block1l-=20,t.block1u,t.block1r-=20,t.block1d);
sound(300);
delay(20);
nosound();
}
}
if(ch==̢۪d̢۪&& t.block1r!=460)
{
x=getpixel(t.block1r+5,t.block1d-5);
y=getpixel(t.block1r+5,t.block1d-25);
z=getpixel(t.block1r+5,t.block1d-45);
w=getpixel(t.block1r+5,t.block1d-65);
if(x==0&&y==0&&z==0&&w==0)
{
setfillstyle(1,0);
bar(t.block1l,t.block1u,t.block1r,t.block1d);
setfillstyle(1,6);
bar(t.block1l+=20,t.block1u,t.block1r+=20,t.block1d);
sound(300);
delay(20);
nosound();
}} }
setcolor(0);
for(i=20;i<=440;i+=20)
line(180,i,460,i);
for(i=200;i<=440;i+=20)
line(i,0,i,460);
switch(level)
{
case 1:del=200;
break;
case 2:del=150;
break;
case 3:del=100;
break;
default:del=150;
}
delay(del);
}
clear();
break;
/*———————horizontal block———–*/
case 5: clear();
while(t.block2d!=460)
{
w=getpixel(t.block2r-5,t.block2d+5);
x=getpixel(t.block2r-25,t.block2d+5);
y=getpixel(t.block2r-45,t.block2d+5);
z=getpixel(t.block2r-65,t.block2d+5);
if(w!=0||y!=0||x!=0||z!=0)
break;
setfillstyle(1,0);
bar(t.block2l,t.block2u,t.block2r,t.block2d);
setfillstyle(1,7);
{bar(t.block2l,t.block2u+=20,t.block2r,t.block2d+=20);
}
setfillstyle(1,7);
if(kbhit())
{
int ch=getch();
if(ch==̢۪a̢۪&& t.block2l!=180)
{
x=getpixel(t.block2r-85,t.block2d-5);
y=getpixel(t.block2r-85,t.block2d-25);
if(x==0&&y==0)
{
setfillstyle(1,0);
bar(t.block2l,t.block2u,t.block2r,t.block2d);
setfillstyle(1,7);
bar(t.block2l-=20,t.block2u,t.block2r-=20,t.block2d);
sound(300);
delay(20);
nosound();
}
}
if(ch==̢۪d̢۪&& t.block2r!=460)
{x=getpixel(t.block2r+5,t.block2d-5);
y=getpixel(t.block2r+5,t.block2d-25);
if(x==0&&y==0)
{
setfillstyle(1,0);
bar(t.block2l,t.block2u,t.block2r,t.block2d);
setfillstyle(1,7);
bar(t.block2l+=20,t.block2u,t.block2r+=20,t.block2d);
sound(300);
delay(20);
nosound();
}} }
setcolor(0);
for(i=20;i<=440;i+=20)
line(180,i,460,i);
for(i=200;i<=440;i+=20)
line(i,0,i,460);
switch(level)
{
case 1:del=200;
break;
case 2:del=150;
break;
case 3:del=100;
break;
default:del=150;
}
delay(del);
}
clear();
/*============================game complete======================*/
}}
delay(2000);
/* cleardevice();
setcolor(3);
settextstyle(GOTHIC_FONT, HORIZ_DIR, 4);
outtextxy(200,140,â€YOUR SCOREâ€);
cout<<â€Å“nnnnnnnnnnnnttttâ€<<score; */
cleardevice();
setcolor(1);
settextstyle(GOTHIC_FONT,0,5);
for(int over=1;over<=500;over++)
{cleardevice();
outtextxy(200,over,â€Game Overâ€);
delay(30);
}
getch();
}
void clear()
{
score+=10;
int a[14][22],i,j,k,l,res=1;
for(i=0;i<14;i++)
{
for(j=0;j<22;j++)
{
a[i][j]=getpixel(185+(i*20),25+(j*20));
}
}
for(j=0;j<22;j++)
{
for(i=0;i<14;i++)
{
if(a[i][j]!=0)
res=0;
else
{
res=1;
break;
}
}
if(res==0)
{
score+=200;
for(k=0;k<14;k++)
{
setfillstyle(1,0);
bar(180+(k*20),20+(j*20),200+k*20,40+(j*20));
delay(50);
}
delay(100);
for(k=0;k<14;k++)
{
for(l=j-1;l>=0;l–)
{
setfillstyle(1,0);
bar(180+(k*20),20+(l*20),200+(k*20),40+(l*20));
setfillstyle(1,a[k][l]);
bar(180+(k*20),40+(l*20),200+(k*20),60+(l*20));
}}
}
}
}
Dan ini output setelah program tersebut dijalankan :
Nah mungkin cuma gitu aja semoga bermanfaat program ini bia kalain pamerin ke teman" kalian dengan cara Share dan FOLLOW blog ini OK.....
No comments:
Post a Comment